V1.7 Beta - Animations and boss buffs


(V1.10 Alpha - V 1.6 Beta logs were lost, here's where I began keeping them track of updates again.)

V1.7.0(5/2) - Added bomb attack to Beta Basher and altered Valkyrie's homing rocket attack, and made all debuffs get applied before damage, meaning that attacks that apply melting deal extra damage due to defense being cut before damage is taken. All bosses now 'enrage' at half health instead of varying amounts. Some of Valkyrie's other attacks have been made slightly more difficult as well, and the attack power maximum fall off has been almost doubled.

V1.7.1(5/4) - Tweaked Pyrorb's meteor attack and orb rotation attack, tweaked many of Beta Basher's attacks, fixed bugs with debuff timers, fixed some issues with weapon switching, increased base weapon damage for laser and charger, increased "regen acceleration" by more than 2x, and increased regen rate by 20%.

V1.7.2(5/5) - Made phase transitions smoother for Beta Basher and Valkyrie, slightly changed project name.

V1.7.3(5/6) - Slightly altered some of Beta Basher's attacks, fixed a bug with sloppy phase transitions for Pyrorb.

V1.7.4(5/11) - Changed the appearance of Valkyrie's dashing attack so it doesn't conflict with interpolation when the project is run via html, and slightly buffed one of Valkyrie's attacks.

V1.7.5(5/22) - Made Pyrorb's phase transition have an animation/attack, and modified Pyrorb's firespin attack.

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