BHRPG2 V1.3


BHRPG2 Update 1.3

General Changes:

- Changed confusing final boss dialogue

- Change "slot1/2" to "storage1/2" for gear buttons and gear notifications

- Sea boss no longer goes off screen during some attacks

- Updated all class descriptions to reflect new balance changes

Balance Changes:

Rogue Class Changes

- Passive: Damage over time debuff deals 5% more damage 

- Ability: Heals for 40% of area damage dealt to all targets (ignores single target damage dealt to initial target)

- Super: Damage "sweetspot" has 10% larger hitbox, damage "sourspot" deals 25% more damage, cooldown reduced by 5% (base 25s > 23.75s)


Guardian Class Changes

- Passive: none

- Ability: "perfect shield" buff lasts ~29% longer (base 70frames > 90frames)

- Super: none


Sorcerer Class Changes

- Passive: none

- Ability: No longer spawns homing crystals, total heal duration increased (10frames > 30frames), total heal amount increased (base 11.1%MHP > 20%MHP), cooldown reduced by 16.7% (base 15s > 12.5s), cost reduced by 10 mana (60 > 50)

- Super: no longer grants increased regeneration, cooldown increased by ~5% (base 38s > 40s), now spawns homing crystals while active (15 waves of 10 crystals), damage per tick increased by 85%, now reduces all stats by 10% after use (applies multiplicatively)


Bug Fixes:

- (Fixed, tested) Stat description button now uses the sound effect volume setting

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